How To Use Roblox Id Decal? Simple Code Solution

Roblox, a popular online platform, allows users to create and customize their own games and experiences. One of the key features that enhance the user experience is the ability to add decals to game objects. A decal is an image that can be applied to a surface, such as a wall, floor, or object, to give it a unique appearance. In this article, we will explore how to use Roblox ID decal and provide a simple code solution to apply decals to objects in your game.
What is Roblox ID Decal?

A Roblox ID decal is a unique identifier assigned to a decal image in the Roblox library. The ID is used to reference the decal and apply it to objects in a game. Decals can be used to add textures, patterns, and other visual effects to objects, making them more visually appealing and engaging for players.
How to Find Roblox ID Decal
To use a decal in your game, you need to find its ID. You can do this by following these steps:
- Log in to your Roblox account and go to the Roblox Library.
- Search for the decal you want to use by typing its name in the search bar.
- Click on the decal image to open its details page.
- Copy the ID number listed on the details page. This is the Roblox ID decal you will use in your code.
Simple Code Solution

Now that you have the Roblox ID decal, you can use it to apply the decal to an object in your game. Here is a simple code solution using Lua, the scripting language used in Roblox:
The following code creates a new decal and applies it to a part object:
– Create a new part object local part = Instance.new(“Part”) part.Position = Vector3.new(0, 5, 0) part.Anchored = true part.Parent = game.Workspace– Create a new decal object local decal = Instance.new(“Decal”) decal.Texture = “rbxassetid://123456789” – Replace with your Roblox ID decal decal.Parent = part
In this code, replace 123456789 with the actual Roblox ID decal you want to use. This code creates a new part object and applies the decal to it.
Applying Decals to Multiple Objects
If you want to apply the same decal to multiple objects, you can use a loop to iterate over the objects and apply the decal to each one. Here is an example:
– Create a list of objects to apply the decal to local objects = {} for _, object in pairs(game.Workspace:GetDescendants()) do if object:IsA(“BasePart”) then table.insert(objects, object) end end– Apply the decal to each object for _, object in pairs(objects) do local decal = Instance.new(“Decal”) decal.Texture = “rbxassetid://123456789” – Replace with your Roblox ID decal decal.Parent = object end
This code applies the decal to all part objects in the game workspace.
Decal Property | Description |
---|---|
Texture | The Roblox ID decal of the image to use as the decal. |
Face | The face of the object to apply the decal to. |
Parent | The object to apply the decal to. |

Best Practices for Using Decals
Here are some best practices to keep in mind when using decals in your Roblox game:
- Use high-quality images: Use high-resolution images that are clear and well-defined to ensure the decal looks good in-game.
- Optimize decal size: Make sure the decal image is not too large, as it can affect performance. Optimize the size and resolution of the image to achieve the best balance between quality and performance.
- Use decals sparingly: While decals can add a lot of visual interest to your game, using too many can make the game look cluttered and overwhelming. Use decals sparingly to create a visually appealing and balanced environment.
What is the maximum size of a decal image in Roblox?
+The maximum size of a decal image in Roblox is 1024x1024 pixels.
Can I use decals on non-part objects?
+No, decals can only be applied to part objects, such as BasePart, MeshPart, and Part.
In conclusion, using Roblox ID decal is a simple and effective way to add visual interest to your game objects. By following the steps outlined in this article and using the simple code solution provided, you can easily apply decals to objects in your game and create a more engaging and immersive experience for your players.